﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Game.Engine.World.Worlds.RPGWorld
{
    public class TileProperties
    {
        #region Properties

        public bool IsCollidable
        {
            get { return _isCollidable; }
            set { _isCollidable = value; }
        }
        private bool _isCollidable = false;

        #endregion
    }
}
